![]() ![]() ![]() His combos improve as Frenzy strengthens his MP Skills. His normals get better for pressure as all of his sword normals gain a second slice, improving normal and guard bar damage. His already strong neutral becomes even stronger as his movement speed and jump arc increases. j.M is a standout button as it summons projectiles upon landing that persist if Berserker is hit.Īs if that wasn’t good enough, Frenzy takes all these strengths and amplifies them. His jump normals are notable for being excellent jump-ins, as the majority can cross up. Though it is weak to rolls and low profiles, it works wonders in keeping Berserker safe from projectile zoning. He also has 6S, a projectile wall that can be launched with 6SS. 2B acts as a strong complement as it lowers his hurtbox significantly and can go under a lot of other character’s pokes. His 5A and 5B are both excellent pokes that have great range for their speed while remaining safe on block. Berserker is a beginner-friendly, well-rounded character that uses his health to deal high damage.īerserker has strong normals that allow him to poke with the best of them. ![]()
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